Spyfall card game buy3/2/2024 ![]() If he’s indeed a spy, then the non-spies win. Only when it’s unanimously agreed, the accused player reveals his card. ![]() The rest of the players (except the accused) vote. Once per round, each player can temporarily stop the clock and accuse someone of being a spy. The key for the agents is not to be too obvious about their own clues so as to give away too much information, but also not be so vague that they get the finger pointed at them. The spy not only has to figure out where he is, but also has to respond in such a way to keep his cover from being blown. Non-spies want to provide hints to one another proving where they are. The players take turns asking each other questions. That was smart wasn’t it?! Put the Spy at the bottom and that way you don’t accidentally ruin the game before you begin. You get a ton of baggies in the box to organise these decks beforehand, but clearly somebody didn’t proof read their rule book ahead of time because they suggest to put the Spy card at the top of each deck……….except that means you can see the location when you flip the bag over. Each deck includes seven cards that all pertain to the same specific location, such as the Beach or a School, while the eighth card is just identified as a “Spy.” The cards are dealt so that one person always receives the Spy card and the others get the location. Pay Attention Spy Classįor those uninitiated, ‘Spyfall’ is a social deduction game that takes place over a series of eight-minute rounds, though you’ll probably just play each game as a single round affair (there are rules for scoring for spies, but I’ve yet to meet a single person who bothers to keep score so ignore those).īefore a round begins, each player receives a card in secret from one of 30 mini decks chosen at random. So rather than a sequel, Spyfall 2 is more of a reboot and well, like movies they only have some success so we’ll see how this fares. ![]() I’ll go into a quick refresher course later for those who have never seen Spyfall in their lives (and thanks to Cryptozoic’s inability to distribute their games well, that’s sadly a common occurrence), but essentially this is a sequel to the original with more locations and the chance to include a second spy with more players. This review of Spyfall 2 will largely be a comparison with the original game, which I can already say is a great party game for 3-8 people, though to be honest it’s best with five or six. As a bluffing party game, Spyfall 2 aims to keep you on your feet with questions and answers specific enough to indicate knowledge of the location, but vague enough that the spy doesn’t catch on! Player Count: 3-12 Time: 15+ Minutes Age: 13+ However, only one of them must guess the correct location for a spy victory! This sequel game also provides 20 fun new locations to this system, with places like The U.N, Jail, or a Rock Concert to explore, as well as more unique roles on each location card to act out, adding to the hilarity (and confusion) of some of the answers given! Spyfall 2 box contains a rulebook, 240 cards - 20 location decks of 12 cards each with two spies in each deck - and 20 ziploc bags to keep your location decks separate for ease of play. As a great element for supporting larger player numbers, two spies must both work to stay under the radar - if even one of them gets caught they lose. Using the same popular bluffing and deduction mechanics as its predecessor, Spyfall 2 gives you the ability to add a second spy to your group. If they can’t agree and the spy remains hidden during this end voting stage, they win! As well as working as several standalone quick games, each round can be scored to give a total at the end of play for an overall winner. Otherwise, when time runs out players vote on who the spy is. Rounds can end early if the spy thinks they can guess the location, or if the non-spies agree on who they think the spy is. Non-spy players are aiming to deduce who the spy is while keeping the location a secret, while spy players are attempting to blend in until they can figure out where everyone else is! “Why did you miss the dance party we had?,” “Why are you dressed like that?,” “What time did you arrive?” Whoever answers a question asks the next one of a different player, and the round continues for a set length of time depending on the number of players. In each round each player will receive either an identical location or a spy card and proceed to ask and answer questions about the location. More players, more locations, more spies, more fun! In this hit social deduction game played over several rounds players will pick a card deck - at random and without looking - from the 20 available location decks. Following the resounding success of Spyfall, Hobby World brings us Spyfall 2.
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