This war of mine traits2/26/2024 ![]() Depressed characters move more slowly, and they may also argue with others, fail to perform requested actions to completion, fight with others (potentially leaving them wounded), and sob uncontrollably through the night, causing other household members to sleep poorly. ![]() Characters who are severely sad may become depressed. If one character is hungry, ill or wounded, the others may become sad or depressed in turn. For example, if one of your characters commits murder while on a scavenging mission, the other household members will react to this the following day.Ĭharacters are also affected by traumatic events which happen to others. Also keep in mind that actions taken by one character will affect other characters. For example, some will feel guilty about committing Theft or Murder, while others remain unaffected. In addition, each one also has a unique Characteristic or Perk.Īlong with the Sympathy system, each character's personality affects their reaction to events in the game. Each character has a different type of personality, moral compass, inventory size, background story, and personal goal (although this goal has no actual impact on game-play). Playable characters have basic Character States such as Hunger, Illness, Mood, Wounded, Tiredness, Sleep which reflect their health. ![]() Starting off with Marko, Pavle and Bruno, Emilia joined at day 9, and later Zlata at day 21.Ī spawn rate of every 7-12 days is noticable.
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